Patterns, rules and graphs
In this lesson, students play games and learn about space and location, the Cartesian plane, pattern recognition and reductive reasoning by playing games and thinking. Students create algebraic equations to describe their strategy. Follow this lesson with Graphs: formulas and variables, though both lessons can be taught in isolation.
Additional details |
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Year level(s) | Year 7 |
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Audience | Teacher |
Purpose | Teaching resource |
Format | Web page |
Teaching strategies and pedagogical approaches | Concrete Representational Abstract model, Mathematics investigation, Games and storybooks, Collaborative learning |
Keywords | Maths Hub lesson plan |
Curriculum alignment |
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Curriculum connections | Critical and creative thinking, Technologies |
Strand and focus | Number, Algebra, Space |
Topics | Mathematical modelling |
AC: Mathematics (V9.0) content descriptions |
AC9M7A05
Generate tables of values from visually growing patterns or the rule of a function; describe and plot these relationships on the Cartesian plane
AC9M7SP01
Represent objects in 2 dimensions; discuss and reason about the advantages and disadvantages of different representations
AC9M7SP03
Describe transformations of a set of points using coordinates in the Cartesian plane, translations and reflections on an axis, and rotations about a given point
AC9M7N08
Recognise, represent and solve problems involving ratios |
Numeracy progression |
Number patterns and algebraic thinking (P7)
Positioning and locating (P5) |
Copyright details |
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Organisation | Commonwealth of Australia |
Copyright | © 2024 Commonwealth of Australia. Creative Commons BY 4.0. |